So I did my top 5 games of the year, so now it’s time for other categories. So I didn’t play every game that came out this year, but I wanted to, and that’s what counts, right? Well, I’ve made a bunch of lists for those games and others that pretty much sum up 2010 in games for me. Let’s do this.
Top 5 Honorable Mentions
Assassin’s Creed Brotherhood
AC: Brotherhood was a surprise for me. Ubisoft didn’t really push their single-player for this game at announcement and leaned more towards talking about multiplayer. Well, fortunately the game is solid on both accounts. The singleplayer is very substantial, even if it does only take place in Rome, but there is so much to do, you’ll be spending hours in just one area of the game. Late in the game, just looking at my map was crazy. There were an inordinate amount of icons littering the screen. You have to scroll through the legend, just to see what everything is. The multiplayer is just as fun and super intense. Well worth the price of admission
This shit is crazy and fun as hell…that is all.
Need For Speed: Hot Pursuit
Just playing this online is really really really fun. The guys at Criterion have perfected arcade style drifting to the point that just seeing a large turn on the mini-map gets you excited. The cars look great, especially when they are getting beat up, and the tracks look pretty. There is an alarming lack of slip-screen multiplayer and custom races, but somehow that is okay, because I’m still having fun.
Just Cause 2
It looks great. It plays well. It’s incredibly open. It’s fucking bananas. The voice acting sucks. The story sucks. It’s fucking bananas.
Fallout: New Vegas
I love Fallout 3 very dearly, so when Fallout: New Vegas was announced, I was overjoyed. Then I got the game and immediately loved it as well. By the end of the game, I still loved it. The story lines and choices staggered me, but my chosen path was clear and I kept a level head. I managed to do exactly what I set out to by the end and it gave me a great feeling inside. Actually feeling like I molded what happened instead of the game. It was awesome. I really felt that way through the whole game. I felt like I was pretty much in control of everything I encountered. I had choices. It’s a shame how busted that game engine is…
Honorable Honorable Mentions:
Super Mario Galaxy 2
Call of Duty: Black Ops
Top 5 Games I Really Wanted to Play This Year But Didn’t
Mostly because I’m a poor college student…
The seemingly definitive real-time strategy game got a sequel this year, and I was nowhere to be found. Part of it was the daunting skill level required for high level play. Part of it was that I didn’t have the cash…mostly it was because I’m a nincompoop.
This looked really fun, but I never got around to playing it. No real excuse here.
I really wanted to play this. The atmosphere looked fantastic and the gameplay seemed tight and intriguing. But the $15 price mark for what is said to be a three hour game turned me off a little. Someday…
My computer is poopy…
Amnesia: The Dark Descent
My video card is also poopy…
Top 3 Games of Earlier Years of 2010
The older games that I played a whole lot of.
Technically this game isn’t out yet if you want to talk specifics. I played far too much of this over the summer. I was that weird guy that would hang out with friends, then tell them about what great times I had with virtual building blocks. Sometimes I still do. But I still love it. I would sit in class, bored to tears, then whip out a notebook to begin basic blueprints for buildings. I would try and build weird structures with odd contraptions for no real reason. Traps for people that didn’t exist. Fake libraries. Fake city halls. Fake shops. Why?! It’s a great little game that has brought me hours of creative and time-wasting entertainment.
S.T.A.L.K.E.R.: Shadow of Chernobyl
I finally gave this game a chance, and I am so glad I did. Install a mod that fixes all the busted stuff in the game and it becomes an incredibly immersive first-person shooter. This had some of the most intense gameplay I had played in years. The monsters and the bandits all had me on edge the entire time. The scarcity of ammo and food left me searching every nook and cranny for supplies. I was in survival-horror heaven. It was fantastic and eerie and moody and violent. Sneaking around never felt so good and so intense.
I put hours into this game. Hours! I was collecting new weapons and armor, doing fetch quests for some measly experience points and maybe a decent pistol. I was shooting hundreds of skags and hundreds of psychos. It was fun as hell and I played as much as I could. The last few hours of the story were awesome, even if the last boss is one of the worst final bosses ever created. You could just about stand still and spray at him until he’s dead. But that is all beside the point. The game was good. Really good. I played too much of it, but I still want more.
Top 3 Huge Dissappointments
Final Fantasy XIII
This game is a grind. It’s the same battles, with the same animations you have to sit through, with the same enemies, walking down the same straight line. And that’s for the first 15 hours at least. The battles becomes a chore and a bore. I found no incentive to keep playing past where I did, even if the game does “open up”. I didn’t care at that point. The characters are fine actually. They were pretty memorable in the cutscenes, but all of their flavor got thrown out of the window anywhere else. The battle system was kind of cool, but it boiled down to constantly switching paradigms over and over. The leveling system…oh, I’m sorry, the system where you just hold a button to watch a little light go to the next gem, was boring. I tried to like it, but it was boring.
Dead Rising 2
Why did I do this to myself. I knew I didn’t like the first Dead Rising, but I had hopes for 2. Hopes they would fix the problems with the first. Did they? Kinda. Dead Rising 2 is fun, only if you just fuck about. The whole time limit aspect becomes a nuisance and can royally fuck the player over if they aren’t quick enough. The survivors can usually hold their own, but having to take them all the way back to the safehouse is the worst. Not only that, get them there, loading screen into the safehouse, then loading screen out of the safehouse. It’s a needless and annoying step. Then there are the psychos who seem impossible to beat most of the time. Sometimes you will happen upon them accidentally, then you hate to beat them, except you won’t. You will die because they take far too much damage, and they usually run around. The combat system is design for lumbering zombies, not fat chefs that run around a kitchen faster than you do.
It’s more of the same, which is okay, but they fixed very little from the first, and even added a few more issues. What a letdown.
If you want to dispute me, agree with me, tell me I’m crazy, or tell me I should stop living, there is a sweet comments section down below here. Its purty kewl.